2/29/2024 0 Comments Rpg maker vx ace tileset dungeonTo show you how much you can improve your maps if you just take a little extra time to visit the board's MZ resource section and add some of these tiles to your set, I swapped these two things for alternate tiles made by slimmmeiske2. Until here, we used only the default set, but to be honest, only two default trees and the very blocky tree autotile are things you can improve.Īnd they already were improved by amazing people on the official forums. You don’t need to have these things, just keep in mind that some extra eye candy and stuff to explore can help the player stay motivated! In my case, I added a small logging camp, sporting tents around a fireplace (if you hide most of the tent behind the forest wall, no one will notice that this is facing the same way as the other), some wood, tree stumps and a little pond, probably the reason they picked that place for their camp.Ī nice little lake or a river a camp a hunter’s cabin some ruins a temple a hidden small dungeon … and many more things! No matter how pretty your forest is and how well you made the map, make sure to get your players some eye candy and stuff to explore. + You can use different tilesets for each map, if you have special locations in the forest - a lot of map transitions can be annoying/confusing depending on the forest layoutįor the tutorial the map is small so you can see what we are doing. + You can cut the map into easier to handle chunks + If your player can run the game, there is pretty much zero chance of lag. For RPG Maker, Unity, Godot, Tiled and more Check Our. + People will have a better sense of where they are + the seamless map makes it feel more like one large forest - depending on the size and amount of events, it is possible that it can cause lag, especially if you players have old PCs and your maps are giant (this is much less likely with MZ than with MV) - it is much harder to keep everything consistent, especially if you have cliffs on the map as well This set of four elements has a wide variety of tiles, including extra-large statues and unique pieces. That said, let's get started making a map in the editor.įirst we have to ask ourselves: how big is our map going to be. If you are going to go with a style that includes a lot of bigger trees of varying sizes, you may want to look at parallax mapping instead. You could also go as far as using XP resources, if you own XP, since they are also 32x32, but they would need to be formatted to work with Ace's autotile format.No matter when, no matter where your game is set, you'll probably be mapping a forest at some point.įor this tutorial, we're going to make a map in the editor. Using RPG Maker XP tilesets in RPG Maker VX Ace mode Saving/loading tilesets in progress for editing Known Bugs. There is a black list here so you don't have to go digging around. Just be wary of stolen resources since using them can land you in big trouble both here and from the original creators. These are often referred to as 'A' and 'B' levels. There are two different types of tiles in a tileset, Below, and Character level. There is literally almost countless amounts of materials to use. A tileset is a group of 'tiles' (or drag-on squares) that an RM software can work with. That said, basic sprite and grid size of the RTP is 32x32 pixels. Just keep in mind that most VX-exclusive resources require you to own VX unless explicitly stated that they also extend to use in Ace. The main problem is that Ace accepts any size of sprite - and there are several oversized monster sprites even in RTP. Check out a lot of the Japanese material sites as well which slimmmeiske2 has graciously linked to and even translated their terms of use in her thread. I highly recommend checking out the original FSM (First Seed Material) resources for VX, which are compatible with Ace, since they are quite extensive and offer a lot of dungeon tile goodness. There's tons here on these forums in the VX/Ace section and lots more in other places.
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